Explosion¶
Inherits Dynamic
Explosion is a deadly explosion killing players and applying force to parts at the given position.
Properties¶
Radius : number¶
Determines the radius of this explosion
Force : number¶
Determines the force of this explosion that will be applied to affected hits
AffectAnchored : boolean¶
Determines if this explosion should affect anchored parts or not
Damage : number¶
Damage that is affected to player
AffectPredicate : function¶
A predicate function deciding whenever this part should be accepted or not
Example usage:
explosion.AffectPredicate = function(hit)
-- always explode
return true
end
Events¶
Hitted¶
Parameters: hit [ Instance ]
Fires when this explosion affects a hit