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Player

Inherits NPC

Player represents a user playing the game.

Not newable

This object cannot be created by scripts using Instance.New().

Properties

UserID : number

The unique ID of the player.

CanMove : boolean

Determines whether the player can move.

SprintSpeed : number

Determines the sprinting speed of the player.

Stamina : number

Determines the current stamina of the player.

MaxStamina : number

Determines the maximum stamina of the player.

UseStamina : boolean

Determines whether the player uses stamina.

StaminaRegen : number

Determines the rate at which the player's stamina regenerates.

StaminaBurn : number

Determines the rate at which the player's stamina depletes while sprinting.

RespawnTime : number

Determines the time the player has to wait before respawning.

UseHeadTurning : boolean

Determines whether the player uses head turning.

UseBubbleChat : boolean

Determines whether the player uses bubble chat.

AutoLoadAppearance : boolean

Determines whether the player's appearance is automatically loaded.

NetworkPing : number

The amount of network latency (ping) the player is experiencing.

IsAdmin : boolean

Determines whether the player is an administrator.

IsCreator : boolean

Determines whether the player is the creator of the game.

ChatColor : Color

Determines the chat color of the player.

IsLocal : boolean

Determines whether the player is the local player.

IsClimbing : boolean

Determines whether the player is currently climbing.

ClimbingTruss : Truss

Determines the truss the player is currently climbing.

UserPlatform : ClientPlatform

Determines the platform the player is using.

Inventory : Inventory

The inventory of the player.

Methods

Jump → nil

Parameters: ``

Makes the player jump.

Kick → nil

Parameters: reason [ string ]

Kicks the player from the game with the specified reason.

UnequipTool → nil

Parameters: ``

Unequips the currently equipped tool of the player.

Respawn → nil

Parameters: ``

Respawns the player.

ResetAppearance → nil

Parameters: ``

Resets the player's appearance to the default.

Events

Chatted

Parameters: message [ string ]

Fires when this player chats

Respawned

Parameters: ``

Fires when this player has respawned