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PlayerDefaults

Inherits Hidden

PlayerDefaults is a service used for storing the default values of the Player when created.

Static Class

This object is a static class. It can be accessed by using its name as a keyword.

Additionally, it cannot be created in the creator menu or with Instance.New().

Not newable

This object cannot be created by scripts using Instance.New().

Properties

MaxHealth : number

The default maximum health of the player.

WalkSpeed : number

The default walking speed of the player.

SprintSpeed : number

The default sprinting speed of the player.

JumpPower : number

The default jump power of the player.

RespawnTime : number

The default time the player has to wait before respawning.

ChatColor : Color

The default chat color of the player.

CanMove : boolean

Determines whether the player can move by default.

StaminaBurn : number

The rate at which the player's stamina depletes while sprinting.

UseStamina : boolean

Determines whether the player uses stamina.

StaminaEnabled : boolean

Legacy value for stamina.

Stamina : number

Determines the default stamina of players.

MaxStamina : number

Determines the default maximum stamina of players.

StaminaRegen : number

Determines the rate at which the player's stamina regenerates.

UseHeadTurning : boolean

Determines whether the player uses head turning by default.

UseBubbleChat : boolean

Determines whether the player uses bubble chat by default.

AutoLoadAppearance : boolean

Determines whether the player's appearance is automatically loaded by default.

Methods

LoadDefaults → nil

Parameters: ``

Resets the specified player back to their default values.